AI Insights · Timothy · July 2023
Top 5 Ultracasual Games on Android in Australia for Q2 2023
Analyzing the performance of the top 5 ultracasual games on Android in Australia during Q2 2023, highlighting their download trends, revenue, and active user metrics.
During the second quarter of 2023, ultracasual games on Android in Australia exhibited varied performance trends. Here's a closer look at the top 5 games:
Balls'n Ropes
From Rollic Games, this title showed a significant decline in both weekly revenue and downloads. Revenue started at $36 in late March and dwindled to $5 by mid-June. Downloads also saw a downward trend, beginning at around 3.3K and dropping to under 1K in early June, before slightly rebounding to 1.5K by the end of the quarter. Active users fluctuated, peaking at 11K in early April and settling at around 9.2K by the end of June.
Antistress relaxing toy game
XGAME STUDIO’s offering experienced a mixed quarter. Weekly revenue saw sporadic increases, peaking at $26 in early May. Downloads showed more consistent activity, starting at 89 and reaching up to 2.8K by late April, before stabilizing around 1.5K in June. Active users followed a similar trend, with a peak of 2.2K in early May, and settling at 1.4K by the end of the quarter.
Fidget Toys Trading・Pop It 3D
Published by Freeplay Inc, this game had no reported revenue. Downloads exhibited fluctuations, beginning at 1.3K and reaching up to 2K in late May. Active users saw an increase from 4.3K in late March to a peak of 5.8K in late May, before declining slightly to around 4.6K by the end of June.
Antistress - relaxation toys
JindoBlu’s game maintained steady performance with minor variations. Weekly revenue ranged between $14 and $27 throughout the quarter. Downloads were relatively stable, hovering around 1.4K with minor dips and rises. Active users remained consistent, averaging around 9.5K to 10K over the quarter.
Fill The Fridge
Another title from Rollic Games, this game had a varied quarter. Revenue showed fluctuations, peaking at $47 in late March. Downloads started at 829 and saw a significant spike to 2.9K by the end of June. Active users followed a similar pattern, starting at 7K and rising to 10K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.